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Wow unholy dk talents
Wow unholy dk talents







wow unholy dk talents

Unlike normal Death Knight Ghouls, your pet does not have a limited duration. Master of Ghouls - The Ghoul summoned by your Raise Dead spell is considered a pet and is under your control.Reaping (3 points) - Whenever you hit with Blood Strike or Blood Boil there is a 33% chance that the Blood Rune becomes a Death Rune when it activates.In addition, your Anti-Magic Shell absorbs an additional 5% of spell damage. Magic Suppression (5 points) - You take 1% less damage from all magic.Dirge (2 point) - Your Death Strike, Obliterate, Plague Strike and Scourge Strike generate 2.5 additional runic power.Impurity (5 points) - Your spells receive an additional 5% benefit from your attack power.Persists for 1 sec per 8 runic power up to 1 min. Summon Gargoyle - A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power.In addition, whenever you die, you return to keep fighting as a Ghoul for 45 sec. Shadow of Death - Increases your total Strength and Stamina by 2%.

#WOW UNHOLY DK TALENTS PLUS#

  • Blood-Caked Blade (3 points) - Your auto attacks have a 10% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
  • This does not stack with other movement speed increasing effects.

    wow unholy dk talents

    The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. On a Pale Horse (2 points) - You become as hard to stop as death itself.Does not affect mechanical or elemental corpses. Will use a nearby corpse if the target is not a corpse. Corpse Explosion - Cause a corpse to explode for 82 Shadow damage to all enemies within 20 yards.Necrosis (5 points) - Your auto attacks deal an additional 2% Shadow damage.Outbreak (3 points) - Increases the damage of Plague Strike, Pestilence and Blood Boil by 10%.Ravenous Dead (3 points) - Increases your total Strength 1% and the contribution your Ghouls get from your Strength and Stamina by 20%.Unholy Command (2 points) - Reduces the cooldown of your Death Grip ability by 5 sec.Virulence (3 points) - Increases your chance to hit with your spells by 1% and reduces the chance that your spells and diseases you cause can be cured by 10%.Epidemic (2 points) - Increases the duration of Blood Plague and Frost Fever by 3 sec.(5 points must already be spent in the tree) Anticipation (5 points) - Increases your Dodge chance by 1%.Morbidity (3 points) - Increases the damage and healing of Death Coil by 5% and reduces the cooldown on Death and Decay by 5 sec.Vicious Strikes (2 points) - Increases the critical strike chance by 3% and critical strike damage bonus by 15% of your Plague Strike, Death Strike and Scourge Strike.(5 points must be spent in the tree to open Tier 2 talents) The primary design for this tree is focused around Disease, enhanced Frost damage and the use of minions pulled from the bodies of the dead to destroy enemies. The "combo points" are gained from the placing of diseases on the target. Unlike other classes, there are very specific rotations and combo points with this class.The power of the rune used is channeled through the weapon.

    wow unholy dk talents

  • With this, the runes and their use are tied into the weapon of the Deathknight.
  • the use of runes and the manner in which they are used.
  • In a deviation from the current standard, the Deathknight is designed to be played differently, i.e.
  • Rather than create a whole new itemization for one class, it has been decided that they are sharing itemization with the other tanking classes.
  • The class has three different presences: Blood, Frost and Unholy. This includes a whole new take on the stances, called Presences in this case. To do this, each tree of the Death Knight class has been designed for multiple roles and effective threat management situationally. With the existence of several tanking classes (Warriors, Paladins, Druids) already, this newest "tank class" is designed more around burst damage and individual player style as opposed to a predefined "role". When the class was developed, it wasn't designed to be "just another tanking role".









    Wow unholy dk talents